![]() Because you have, as Neumann puts it, “Ten players, or ten different machines, having a completely destructible environment, that is in lock-step on every machine.” “But taking down the door of a room, or breaching the walls of the room, or the floor, is very different than collapsing an entire skyscraper.”Īnd that’s the beauty of Wrecking Zone. How you breach a room, really matters, and that experience is the same. Staten says of Ubisoft’s shooter, “It does have really interesting small scale tactical destruction. However, when it comes to scale, Siege has nothing on Wrecking Zone. Neumann and Staten told me that Rainbow Six Siege was an influence on Wrecking Zone as it features small scale destruction that can drastically alter the way a match plays out. ![]() The destruction scene isn’t client-based, which means that it can be used as an effective strategy in combat.ĭestruction matters a lot in terms of breaking lock, breaking line of sight and how you choose to engage. It both appears the same to all players in the match and gets broken in real time. I spoke with Microsoft Studios’ Creative Director Joseph Staten and Head of Production Jorg Neumann about Wrecking Zone and the power of the cloud.Ĭloud destruction is a future of gaming and Crackdown is the perfect game for it, because it is such an open-world playground where you can blowup stuff – Jorg NeumannĮssentially, through the power of cloud computing, Microsoft is able to give players a fully destructible environment in Wrecking Zone. In Wrecking Zone, destroying parts of the map is just as effective as flanking or headshots. ![]() ![]() The difference an entirely destructible environment makes to gameplay can’t be overstated. Thanks to the power of cloud computing and Azure Servers, every single piece of architecture in Wrecking Zone can be destroyed, in real time, for everyone playing. That’s not going to save you in Crackdown 3. One tried and true strategy from other PvP modes is to hide inside a building or behind a wall. And when you’re the mouse, it’s just as exciting, though it’s tinged with a little bit of terror too. It’s cat and mouse of the most thrilling, fast-paced and ludicrous variety. They leap into the air, so you do the same. This is where the human dogfighting comes in. The targeted enemy will try to escape and you, as the aggressor, need to try to keep them in sight so you can chip away at their health and earn that precious badge. Once an enemy knows they’re a target, an incredible ballet of destruction usually occurs. They know they’re being targeted, they know the direction they’re being targeted from and, in most cases, they’ll be able to see the outline of you and your team through the wall. That enemy isn’t some dumb NPC, it’s another human and they see a big red laser pointing right at them. A big difference in Wrecking Zone though, is that as you lock onto an enemy, they know you’re aiming at them. You hold LT to lock onto a target and press RT to fire. Wrecking Zone plays just like Crackdown 3 does. This frenetic multiplayer mode may not look it, but it’s definitely one of the most strategic combat experiences I’ve seen in some time. You may dodge and launch yourself high up into the air, zip forward in mid-air and fling yourself at the ground with the idea of sprinting away and still get murdered by shots from your enemies. ![]() Staying on the move is the only way to have any chance of survival, but even that might not be enough. It’s easy to label Wrecking Zone a 3rd-person PvP shooter, but that does it a disservice. Pure, unadulterated chaos.īut as I acclimatised to the speed and the ideas of constant movement, I realised just how creative this multiplayer mode was. Your loadout is only one part of the equation though with the rest coming down to your ability to stay out of harm’s way while simultaneously getting good positioning on your enemies. The abilities are things like an overshield or a huge vertical leap. These include homing missiles, mini-guns, laser rifles and more. In Wrecking Zone, players select one primary and one secondary weapon and one special ability. The differences in Wrecking Zone come down to the destructibility of the environment and the incredible freedom of movement you have in Crackdown 3. Wrecking Zone is a 5v5, PvP mode in which you’ll need to work together with your team to defeat opposing Agents and collect the badges they drop when they die. Crackdown 3’s multiplayer is both an incredibly good time and THE showcase for the power of cloud computing on Xbox One. However, I’m happy to say I was totally wrong. That was my first thought when I learned about Crackdown 3’s Wrecking Zone mode. In general, I find that multiplayer modes added to big-budget, AAA, action-adventure games are tacked on and of low-value. ![]()
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